Development Information

  • Team Size: 52 student developers (19 designers, 16 artists, 14 programmers, 3 producers), plus 10 part-time mentors and 6 faculty
  • My Involvement Duration: Two months of planning; five months of development
  • My Work Hours: 12-18 Hours per week
  • Engine: Unreal Engine 4
  • Platform: PC



Auxilium is a First Person Shooter Capture the Flag game created as part of SMU Guildhall's Team Game Production curriculum. Players compete as either the Mercenaries or the Rebels in intense four-on-four class based combat to determine who is the best of the best.


Traditionally, the faculty divide the current student cohort into 7-9 person teams, each of which create their own CTF game. For this iteration of the course, I collaborated with a multi-disciplinary group of faculty to redesign the project structure such that the entire next cohort of students worked together to create a single game.

My Responsibilities (Associate Producer)

  • Worked alongside the Executive Producer to define project structure and team organization
  • Organized and oversaw Boot Camp tutorial program, where upper cohort students mentor lower cohort students, teaching vital 3D development skills
  • Mentored producers and leads in the lower student cohort in the management of their teams
  • Implemented and consulted on project management tools such as JIRA, Confluence, and Airtable