A Class-Based First Person Shooter Capture the Flag Game, Developed by a 50+ Student Cohort
- Team Size: 52 student developers (19 designers, 16 artists, 14 programmers, 3 producers), plus 10 part-time mentors and 6 faculty
- My Involvement Duration: Two months of planning; five months of development
- My Work Hours: 12-18 Hours per week
- Engine: Unreal Engine 4
- Platform: PC
Auxilium is a First Person Shooter Capture the Flag game created as part of SMU Guildhall's Team Game Production curriculum. Players compete as either the Mercenaries or the Rebels in intense four-on-four class based combat to determine who is the best of the best.
Traditionally, the faculty divide the current student cohort into 7-9 person teams, each of which create their own CTF game. For this iteration of the course, I collaborated with a multi-disciplinary group of faculty to redesign the project structure such that the entire next cohort of students worked together to create a single game.
My Responsibilities (Associate Producer)
- Worked alongside the Executive Producer to define project structure and team organization
- Organized and oversaw Boot Camp tutorial program, where upper cohort students mentor lower cohort students, teaching vital 3D development skills
- Mentored producers and leads in the lower student cohort in the management of their teams
- Implemented and consulted on project management tools such as JIRA, Confluence, and Airtable